These are various buildings which can be constructed in Construction Sites. Each building has a different effect to the town, and some have several side projects to further their abilities. Return to front page.
Most of this is false ATM... Season 3 is here!
Each upgrade takes 6 AP. With a fort or better, you are protected from theft(?)
- Note: You can only upgrade your home once a day, unless your town has fallen into CHAOS (less than 10 survivors after the nightly attack.)
For more information please see Your House
Allows you to turn scrap metal into wrought iron and rotten logs into twisted planks for construction. Can be upgraded to lower the AP cost of other buildings. Also opens up slots for other manufacturing, which is essential to the life of the town!
All workshop actions cost 3. Holding a hacksaw lowers this by 1 , as does the Factory construction. It is also possible to open a container here, but it is not recommended. Opening a container with the proper tool doesn't cost any .
|Workshop||N/A||25||-||Allows conversion of basic resources, and opening of item without tools. Can be upgraded to lower the cost of other buildings.|
|Construction Diary||Workshop||15||-||All construction events are listed.|
|Workshop||40||-||Animals can be turned into rations of food.|
|Cremato-Cue||Butcher||45||-||Corpses can be turned into 4 x Human Flesh, at no AP cost.|
|Defensive Focus||Workshop||50||-||Each defensive item provides increased defense. Upgrading will increase the ammount of defense they give further.|
|Factory||Workshop||40||-||All workshop actions cost 1 less .|
|Sturdy Gallows||Workshop||25||-||Allows citizens to be killed. Any citizen to receive 8 complaints after the gallows is built will be hanged.|
|Plate Gun||Cannon Mounds||35||50|
|Stone Cannon||Cannon Mounds||45||60|
|Portal Lock||N/A||16||2||Doors cannot be opened 20 minutes
before the zombie attack.
|Piston-Lock||Portal Lock||25||15||Doors automatically close 30 minutes before the zombie attack.|
|Armour Plating||Portal Lock||35||12|
Unlocks powerful buildings to the town, but require massive AP and materials to be completed.
Adds 10 water rations in the well. Allows citizens to take an extra ration every day. Can be upgraded.
|Water Turrets||Pump||60||60||Defensive upgrade. Can be upgraded.|
Full jerrycans can be turned into rations of water. To do this, bring a Full Jerrycan to your house in your rucksack and Use it from the menu. This yields 5-10 rations of water which are placed directly in the well.
|Vegetable Plot||Water Purifier||60||-||
Generates food each day, between 4 and 10 rations. The numbers will show up each morning in the town registry.
|Water Minefield||Water Purifier||25||75||Temporary defense.|
|Hydraulic Network||Pump||40||-||Adds 15 rations to the well. Unlocks several more defensive structures.|
|Automatic Sprinklers||Hydraulic Network||50||95|
|Saniflo Macerator||Hydraulic Network||55||45|
|Pressure Washer||Hydraulic Network||50||50|
|Well-drilling Rig||Pump||60||-||Adds 40 rations to the well.|
|Eden Project||Well-drilling Rig||65||-||Adds 70 rations to the well.|
|Watchtower||N/A||12||3||Allows citizens to view surrounding area to estimate the zombie numbers for the next horde attack. Can be upgraded.|
|Upgraded Map||Watchtower||15||0||Allows the exact number of zombies to be seen on the map in explored squares.|
|Primitive Catapult||Watchtower||40||0||Allows items to be catapulted into a zone.|
|Calibrated Catapult||Primitive Catapult||30||0||Reduces AP use of the catapult from its base of 4 AP.|
|Search Tower||Watchtower||30||0||Increases the chance that a square is no longer depleted at the end of the day. Can be upgraded.|
|Scanner||Watchtower||20||0||Increases the reliability of estimates made at the watchtower.|
|Predictor||Scanner||20||0||Estimates tomorrows attack|
|Emergency Supplies||Watchtower||40||5||Unlocks single-use defensive constructions.|
|Explodage||Emergency Supplies||20||35||Single-use Defense|
|Rubbish Heap||Emergency Supplies||10||10||Single-use Defense|
|Guerilla Tactics||Emergency Supplies||21||45||Single-use Defense|
|Baited Trap||Emergency Supplies||20||45||Single-use Defense|
|Emergency Defenses||Emergency Supplies||30||40||Single-use Defense|
|Spike Trap||Emergency Supplies||12||25||Single-use Defense|
|Mount Killaman-Jaro||Rubbish Heap||40||50||Single-use Defense|
Great Wall StrengtheningEdit
|Wall Upgrade V1||N/A||30||7||Defense improvement, and unlocks additional defensive items.|
|Barbs||Wall Upgrade V1||20||9||More defense.|
|Barricades||Wall Upgrade V1||50||25|
|Wooden Fencing||Wall Upgrade V1||
|Great Pit||Wall Upgrade V1||80||20||Can be upgraded.|
|Spiked Pit||Great Pit||60||50|
|Moat||Great Pit||50||45||Another Upgrade for The Great Pit. Fill It With Water.|
|Zombie Grater||Wall Upgrade V1||60||75|
|Old School Traps||Wall Upgrade V1||65||30|
|Razor Wall||Wall Upgrade V1||40||40|
|Ramparts||Wall Upgrade V1||40||5||Unlocks more advanced defenses.|
|Upgradeable Wall||Ramparts||65||15||Eligible for upgrades.|