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Knife

A knife.

This page will teach you what weapons you need to become a Zombie conqueror.

All weapons belong to three main categories, weapons that can be reloaded, weapons that can be repaired, and weapons that disappear after use. Weapons do not use AP but can't be used if you are on 0 AP. You can't get injured from using a weapon.

Each weapon can be roughly categorized as having a High, Medium or Low chance to kill a zombie each time it is used:

  • High chance is around 90%.
  • Medium chance is around 50%.
  • Low chance is around 30%.

The only exception to the above is your Fists, which require 1 AP to use and have a very low chance of success and an additional chance of being wounded. Attacking zombies with your fists is usually a bad idea or last minute resort.

You are unable to use any weapons if you are Terrified or have 0 AP.

Some weapons need to be assembled before they can be used for the first time, for more information on weapon construction see the Items page.

Reloadable Weapons[]

These weapons dont break, but each has a limited number of shots before it needs to be reloaded.

  • Item watergun 3 Water Pistol : Sure kill. 1 zombie per shot, 3 shots per reload. Requires Water Ration or Plumbing town upgrade to reload.
  • Item watergun opt 5 Aqua-Splash : Sure kill. 1 zombie per shot, 5 shots per reload. Requires Water Ration or Plumbing town upgrade to reload.
  • Item pilegun Battery-Launcher 1-PDTG : High chance to kill. 1 zombie per shot, 1 shot per reload. Requires Battery to reload.
  • Item big pgun Battery Launcher Mk. II : Sure kill. 1 zombie per shot, 1 shot per reload. Requires Battery to reload. After each shot the battery can appear on the ground unused, or a crushed battery can appear on the ground in its place (i.e. the battery was destroyed in the firing). Will kill between 1 and 10 zombies with one battery.
  • Item big pgun Devastator : Sure kill. 2 zombies per shot, 1 shot per reload. Requires Battery to reload.
  • Item chainsaw Chainsaw : Sure kill. 3 zombies per hit, 1 - 8 strikes per reload. Requires Battery to reload.
  • Jerrycan Gun Jerrycan Gun : Sure kill. 1 zombie per shot, 1 - 20 shots per reload. Requires Jerrycan to reload. Note that this cannot be reloaded with the Plumbing town upgrade and is considered an extremely inefficient use of water.
  • Item taser Taser : Low chance to kill. 1 zombie per hit, 1 - 4 strikes per reload. Requires Battery to reload.

Single Use Weapons[]

Single use weapons can only be used once, after which they will disappear.

Breakable Weapons[]

This weapons have a random chance to break each time they're used. Once broken they are useless until repaired in the Workshop. Your skill in using breakable weapons rises with the number of zombies you´ve killed in your career. When you become an "Exterminator" you can use a breakable weapon approximately twice as many times as a common citizen before they need to be repaired.

Melee Weapons[]

These objects have no purpose other than to be used as weapons.

  • Item cutcut Machete : Sure kill. 2 zombies per hit. Can break on the first hit, but average is about 4 - 6 hits before it breaks.
  • Lawnmower Lawnmower : Sure kill. 2 zombies per hit. Can break on the first hit, but average is about 6 - 10 hits before it breaks.
  • Item knife Serrated knife : Medium chance to kill (Exterminators have High chance). 1 - 5 hits to break.
  • Staff Staff : Medium chance to kill. 1 - 4 hits to break.
  • Item swiss knife Swiss Army Knife : Low chance to kill. 1 - 3 hits to break.

Improvised Weapons[]

These objects have other uses and may be needed for construction, upgrades, defence or opening cans and boxes, but in an emergency they can also be used as weapons.

  • Item wrench Adjustable Spanner : Low chance to kill. 1 - 5 hits to break.
  • Item can opener Can Opener : Low chance to kill. 1 - 5 hits to break. Also opens toolbox, can, food parcel or chest.
  • Bux Cutter Box Cutter : Low chance to kill. 1 - 4 hits to break.
  • Item torch off Burnt out Torch : Low chance to kill. 1 - 3 hits to break.
  • Item bone Human Bone : Low chance to kill. 1 - 3 hits to break.
  • Patheticknife Pathetic Penknife : Low chance to kill. 1 - 3 hits to break.
  • Item chain Rusty Chain : Low chance to kill. 1 - 5 hits to break. Can also be used to clear buried buildings, removes 1 - 5 Excavations before it breaks.
  • Item screw Screwdriver : Low chance to kill. 1 - 5 hits to break. Also opens toolbox, can, food parcel or chest.
  • Item torch Torch : High chance to kill. After one hit it becomes a Burnt out Torch.

Animals[]

Animals are most commonly kept as pets or sent to the Butcher to be turned into food, but if you're desperate you can throw them at a zombie.

  • Giant Rat Giant Rat : High chance to kill. Disappears after one use.
  • Item pet chick Chicken : High chance to kill. Disappears after one use.
  • Item pet pig Stinking Pig : High chance to kill. Disappears after one use.
  • Item pet snake Huge Snake (Ophiophagus trouser) : High chance to kill. Disappears after one use.
  • Item pet cat Fat Cat : High chance to kill. 1 - 7+ hits before it is eaten (distraction lets you escape anyway).
  • Item pet dog Guard Dog : High chance to kill. 1 - 12+ hits before it is eaten (distraction lets you escape anyway).
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